Privacy Policy
Last updated: September 13, 2026
Wonder Glider is made by Lazyfun LLC, a California limited liability company (“Lazyfun”, “we”, “us”). This policy explains what information the game and this website collect, why, who else handles it, and the choices you have. It covers Wonder Glider on Steam, the browser version at wonderglider.com, and this website.
- You can play without an account. The game never asks for your email, real name, age or payment details.
- Your pilot name and your flight distances are public on the leaderboard. Please choose a name that is not your real name.
- Voice chat stays off until you allow your microphone. It goes directly between players, and we never record it.
- No ads, no advertising trackers, no sale of your data.
1. Who is responsible
Lazyfun LLC, 7710 Hazard Center Dr Ste E121, San Diego, CA 92108, USA · hello@wonderglider.com. We are the controller of the personal data described here. Valve Corporation, which runs Steam, is separately responsible for the data Steam collects, such as your Steam account, purchases and achievements. See Valve’s privacy policy.
2. What we collect, and why
| What | When | Why | Who can see it | How long |
|---|---|---|---|---|
| Game progress and settings: distances, coins, wings, options, your pilot name and a random player ID | While you play | So the game remembers you | Stored on your own device | Until you clear the game’s storage |
| Leaderboard entry: pilot name, distance and your player ID | When you finish a flight of 30 m or more | To show the leaderboard and keep your name yours | Public. The game displays the name and distance; the player ID is readable in the leaderboard data. | The current season plus 12 months |
| Ghost replay: pilot name, distance, wing and flight path | When you save or share a flight | So a friend can race your flight | Anyone with the link | 12 months |
| Races and friends rooms: pilot name, wing, position, race events and player ID | While you are in a room | To race together in real time | The other pilots in that room | Relayed live and not stored |
| Voice chat, optional | Only after you allow the microphone | To talk with friends in a room | The other players in the room. We never receive or record the audio. | Not stored |
| Feedback: your message, an optional screenshot, and context: game version, mode, wing, distance, frame rate, browser and device type, language, pilot name and player ID | When you send feedback | To understand and fix problems | Our team only | 24 months |
| Basic game statistics: a few events, such as arriving through a shared link, finishing a race or tapping share, with the player ID, language and which link brought you | While you play | To learn which features people use | Our team only | 13 months |
| Steam display name, Steam version only | When the game suggests a pilot name | So you do not have to type a name | Public only if you keep it as your pilot name | Not stored separately |
| Server logs: IP address and basic request data | When you load the site or the game | To deliver the game and keep it secure | Our hosting providers | Under the providers’ standard log retention |
Your player ID. In the browser it is a random code created on your device. On Steam it is a one-way code made from your Steam account, so your pilot name follows you to any computer. Your Steam ID itself never leaves your computer, and the code cannot be turned back into it.
Voice connections. To connect a call, the devices in a room exchange network information with each other, including IP addresses. They also contact a public connection server run by Google (a “STUN” server), which sees your IP address.
Replay clips. The in-game clip recorder works only on your device. Clips are never uploaded unless you share one yourself.
3. What we do not do
- No advertising, advertising IDs or tracking cookies.
- No third-party analytics or social-media SDKs.
- We do not sell or share personal information, as those terms are defined under California law.
- No automated decisions that have legal or similarly significant effects on you.
4. Who else handles the data
- Supabase, Inc. provides our database, file storage and real-time relay, and processes IP addresses in its request logs.
- Cloudflare, Inc. hosts and delivers this website and the browser game on its global network.
- Google LLC runs the STUN server, used only to set up voice connections.
- Valve Corporation runs Steam and acts as an independent controller.
5. Legal bases (EEA and UK)
- Providing the service you ask for: the leaderboard, rooms, voice, feedback and replays.
- Your consent: the microphone and optional screenshots.
- Our legitimate interests: keeping pilot names unique, preventing abuse, fixing bugs, understanding which features are used, and security.
- Your right to object: you can object to any processing based on legitimate interests at any time.
6. International transfers
We are based in the United States, and our providers process data in the United States and elsewhere. Where the law requires it, transfers rely on the European Commission’s Standard Contractual Clauses or equivalent safeguards offered by our providers.
7. Your rights
Depending on where you live, you may ask to:
- Access, correct or delete your data.
- Restrict or object to processing, or take your data with you.
- Withdraw consent at any time.
- Complain to your data protection authority.
California residents also have the rights to know, delete and correct, and to opt out of sale or sharing. We do not sell or share. We will never treat you differently for using these rights.
Email hello@wonderglider.com with your pilot name, and roughly when you flew. We do not have your email or an account, so those details help us find your entries. We reply within 30 days. You can also erase everything stored on your device by clearing the game’s storage.
8. Children
Wonder Glider is a game for everyone, but it is not directed at children under 13 (under 16 in parts of the EEA). We do not knowingly collect their personal information. The only public field is the pilot name, so please do not use a real name. If you believe a child has sent us personal information, for example in feedback, email us and we will delete it.
9. Security
Data travels over encrypted connections (HTTPS and WSS). Our database accepts only the writes the game needs. Other players can read only the public leaderboard and replays; feedback and game statistics are private to us. We cannot hear your voice chat.
10. Changes
If this policy changes, we will update the date at the top. For significant changes, we will also post a notice in the game or on the Steam page.
